Unity Tutorial - Creating Seamless Textures For Games
Date: 16 January, 2014Time spent: 7 hours, 21 min
Tutorials by: http://www.digitaltutors.com
In this tutorial you start by looking at photos and which are fit for using as texture materials.
You learn how you can recognize a good photo and adjust and retouch the photo where it is necessary using Photoshop.
Afterwards you learn how to create your own textures from scratch using a 3D modeling program like Maya or 3Ds Max in combination with Photoshop.
You will aslof learn how to use ZBrush to sculpt a 3D mesh from which you will get a normal map so it can be used as a texture on a simpler 3D model with a significant lower poly count.
If you would like to watch this series you can find it at the following link (note that you need to have a paid subscription to DigitalTutors) :
You learn how you can recognize a good photo and adjust and retouch the photo where it is necessary using Photoshop.
Afterwards you learn how to create your own textures from scratch using a 3D modeling program like Maya or 3Ds Max in combination with Photoshop.
You will aslof learn how to use ZBrush to sculpt a 3D mesh from which you will get a normal map so it can be used as a texture on a simpler 3D model with a significant lower poly count.
If you would like to watch this series you can find it at the following link (note that you need to have a paid subscription to DigitalTutors) :
http://www.digitaltutors.com/tutorial/804-Creating-Seamless-Textures-for-Games
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