Unity Tutorial - 2D Racing Game Series
Date: 15 January, 2014Time spent: 13 hours, 3 min
Tutorials by: http://www.digitaltutors.com
Volume 1
This is the first course of a total of 5 courses which teach you about how to create a 2D top down view racing game. The videos first shows you which resources you need to be able to prototype this racing game in a fast and effective way so you can keep changing and improving your game.
First you will need to set up your project and in the video it's shown how to set up your environment and how to create your basic track.
After that you've made your track you will be creating the player and the script for the basic movement of the car.
If you would like to watch this series you can find it at the following link (note that you need to have a paid subscription to DigitalTutors) :
This is the first course of a total of 5 courses which teach you about how to create a 2D top down view racing game. The videos first shows you which resources you need to be able to prototype this racing game in a fast and effective way so you can keep changing and improving your game.
First you will need to set up your project and in the video it's shown how to set up your environment and how to create your basic track.
After that you've made your track you will be creating the player and the script for the basic movement of the car.
If you would like to watch this series you can find it at the following link (note that you need to have a paid subscription to DigitalTutors) :
http://www.digitaltutors.com/tutorial/1245-2D-Racing-Game-Series-in-Unity-Volume-1
Volume 2
In the second course of this 'learning path' as they call it you will be using Unity and Adobe Photoshop.
First the tutorial shows you how to set up unity so you can later on add your sprites of the car and other images you will be creating in Photoshop.
Next is the actual step by step creating and iterating of the player vehicle and some surroundings.
And last but not least creating sprite tiles of the tracks so you will be able to create your own custom track in unity.
If you would like to watch this series you can find it at the following link (note that you need to have a paid subscription to DigitalTutors) :
Volume 2
In the second course of this 'learning path' as they call it you will be using Unity and Adobe Photoshop.
First the tutorial shows you how to set up unity so you can later on add your sprites of the car and other images you will be creating in Photoshop.
Next is the actual step by step creating and iterating of the player vehicle and some surroundings.
And last but not least creating sprite tiles of the tracks so you will be able to create your own custom track in unity.
If you would like to watch this series you can find it at the following link (note that you need to have a paid subscription to DigitalTutors) :
Volume 3
In this course you'll learn how to set up boundaries for the player to stay between and setting up the core gameplay functionality of the Power Ups system in the game.
Here is where it gets interesting. You will learn how to create the code for the projectiles that will be fired and 'tell' them when they should be destroyed. The lifespan en collision will be determined and after that you will be dealing with other things like the trap and boost functionality for the powerups in the game.
If you would like to watch this series you can find it at the following link (note that you need to have a paid subscription to DigitalTutors) :
Volume 4
You start by
cleaning up any issues you have with the powerups. Here you will create the exact
behavior of each powerup and keep each one balanced during gameplay.
After
that, you learn how to keep the player on the track by allowing the player to
drive full speed while on the track but at half speed while in the grass. Once you have these systems finished, you need to give the player some feedback on
what powerup is currently equipped.
You also learn how to display the speed
and current lap. After that you learn how to
create AI for the game. Then you learn how to set up the 2d animations for the enemy
car. At the end of this course you will create a game state which will determine when the game starts and when it should end.
If you would like to watch this series you can find it at the following link (note that you need to have a paid subscription to DigitalTutors) :
Volume 5
In this final course you will learn how to create the menu for the game so the whole things becomes one complete game.
Next you will learn how to look up which part of the game could give you performance issues by using the profiler in Unity and try to figure out how to solve these issues.
Finally you will learn how to create a standalone executable and learn how you could prepare yourself to publish our game.
If you would like to watch this series you can find it at the following link (note that you need to have a paid subscription to DigitalTutors) :
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